Sounds to boost productivity

Background noise in open-plan offices can reduce productivity by as much as 66%!

Late last year, I delivered a talk for Ovum Group on Imagining the future Intranet. Looking at how interactions with Internet sites have changed thanks to social media and emerging trends such as touch and speech-enabled interfaces.

One of the closing observations was a look at physical issues that affect productivity. Specifically, the noise and interruptions of open-plan offices. I played a snippet from a TED Talk by Julian Treasure who noted that the noise in open-plan offices can reduce productivity by as much as 66%! And that the simplest trick to offset this loss was to put on a pair of headphones and play sounds from nature.

Fast-forward to last month and a visit to my GP who had a digital radio on his desk playing sounds from nature. I asked him about it and he was trying an experiment, to create a more relaxing consultation environment. He mentioned that it was a YouTube video, a one hour recording. And here it is. Sooo, having a stressful day? Noisy open-plan environment to cope with? Put on the headphones and press play…

[ba-youtubeflex videoid=”9CL77xgPyKM”]

Rabbicorn – an example of NPIRL

[Update: 10th March 2010] Bryn has created a great machinima telling the story, embedded below

Bryn Oh has been at it again. An amazingly talented artist specialising in immersive experiences in Second Life, this time has been let loose on one of IBM’s regions, creating an interactive story about the Rabbicorn (and a great example of NPIRL – not possible in real-life)


If you have a Second Life account, I highly recommend visiting both it and Bryn’s own region Immersive: (these links will launch a teleport within Second Life if you have the viewer software installed):

If you’re not into Second Life, here’s a video demonstrating Bryn’s work both at Immersiva and a tour around Rabbicorn at IBM 3, created as a proposal for the Ada Lovelace project:

And here’s the video of the Rabbicorn:

Tags: virtualworld | blog

When virtual training trumps classrooms

The common perception is that online or virtual training courses are no substitute for the real thing: a classroom with a teacher or professional. Yet research published in the New Scientist begs to differ.

A programme in West Africa created to pass on new technologies and techniques to women farmers adopted two approaches: 1. watch a training video; or 2. attend a training workshop. The results speak for themselves:

  • 74% of women attended the video, just 22% attended the workshop
  • Uptake of the new technique was 72% of those who watched the video and 19% of those who attended the workshop

To put that into context, imagine 2 villages each containing 100 women farmers. Village A is shown the training video, village B runs a workshop. In village A, 53 out of 100 women adopt the new technique. In village B, 4 out of 100 women change how they work.

Why such a difference?

The study comes up with some reasons that should be of interest to any organisation looking to improve training:

  • Democratised access to knowledge beyond the usual elites
    The video was shown communally in early evening so that everyone could attend. With limted places at a workshop, a selection process is inevitable
  • Storytellers were fellow workers and trusted more than the experts
    The video differed to the workshop in that it used fellow women rice farmers to demonstrate the technique. Viewers trusted the message. The workshops were delivered by outsiders – scientists and NGO* workers
  • Videos were designed to make the principles of the technique obvious
    67% of the women who couldn’t afford the equipment created alternatives. Attending a workshop, you do what the expert tells you… if you can.

“When they understood that rice shouldn’t touch the water, they provided their own solutions.” Paul Van Mele, Africa Rice Center

These 3 lessons could also be invaluable in any organisation. Online training can be made available to anyone, anywhere at anytime (even those who don’t use a computer as part of their normal working day). When introducing new ways of working, peer demonstrations trump management objectives. If there is no expert to give all the answers, people will innovate and provide their own solutions. And some of those innovations could lead to new opportunities…

As for the programme in Africa, the video has since been translated into 20 African languages. Five additional rice-related videos have been produced and more are planned for other crops. Brilliant!

References:

Tags: education blog

* NGO – non-government organisation

Exploring Virtual Worlds

One of my pet research projects during the past 10 months has involved dabbling in virtual worlds to understand if/when they will become a mainstream technology. The outcomes from the research will be publishd at a later date. In the meantime…

If you have heard about Second Life, it’s more than likely you’ll have seen it gain press attention for all the wrong reasons (if you really want to know, see here and here for examples but be warned, one link involves flying genitalia).

Beyond the simple fact that any world, real or virtual, will bring out the good and bad in human nature, virtual worlds offer a range of interesting possibilities. From copying real life to doing stuff not possible in real life to integrating and complementing real life, virtual worlds can assist education, communicatio, process simulation and prototyping new ideas. The research I am currently working on includes experimenting with 3D taxonomy management and syncing data between a virtual office and SharePoint site…

Here are some examples of the work people have created using virtual worlds:

World Builder from Bruce Branit

An aware winning example of integrating the virtual and the real including Minority Report style user interfaces

Attaining Presence: 4Jetpacks4 and Bryn Oh

A great example of ‘not possible in real life’. Both movies show how much easier it has become to create professional looking short animations with everyday tools. Bryn Oh is an amazing artist/builder

NHS Training for Innovation

Not as professional looking as the previous examples (devil is in the details, as usual), this is a video of the NHS training hospital in Second Life (developed by Imperial College, London)

Related posts:

References

Nlab Social Networks conference

Last Thursday, I had the pleasure of attending the Nlab Social Networks conference, held at De Montfort University in Leicester, UK. Big congratulations to Sue Thomas and all involved with organising the event. What was particularly great about this conference was the level of networking that took place between sessions. Arguably, we could have done with double the time allowed for coffee and lunch. Unheard of at your average conference…

All the sessions were great but three stood out for me (a.k.a. I took some notes). Here you go:

The Future of Work: Amplified Individuals, Amplified Organisation – Andrea Saveri, The Institute for the Future

Andrea introduced a new term (for me, at least) entering the workplace: Amplified Individuals (perhaps a flavour of AI that will really happen…) Amplified Individuals are highly collaborative, highly improvisational and highly augmented.

Highly Collaborative: Able to tap in to and contribute to the intelligence of crowds. Act as social filters for massive amounts of information (demonstrated in the use of tools such as del.icio.us, Flickr, Diff, Friendfeed etc.) Enable the use of prediction markets (see related blog post: More on idea markets)

Highly Improvisational: Create ad-hoc resources and infrastructures, as and when needed to achieve a specific goal. Have the motivation and know-how to bypass traditional constraints and form new relationships within and across organisational walls. Serena Software are a great example of this, what started with ‘Facebook Friday’ (see related blog post: Web Wisdom) became their new intranet (see recent news: How one CEO Facebooked his company, Fortune)

Highly Augmented: Employ systems, tools and hacks to enhance cognitive abilities and coordination skills (the drug Provigil, aka Modafinil, crops up again).

Amplified Individuals possess Superhero powers for business, including:

  • Mob-ability – ability to work in large groups, a talent for organising and collaborating with many people simultaneously
  • Influencing – able to be persuasive in multiple social contexts and media spaces
  • Ping Quotient – your responsiveness to requests from other people for engagement
  • Protovation – fearless innovation in rapid, iterative cycles (i.e. prototype first, discuss requirements later…)
  • Multi-capitalism – fluency in working in different capitals: social (reputation), financial, intellectual, natural (green)
  • Signal/Noise management – able to filter meaningful information
  • Co-operative radar – able to sense, almost intuitively, who would make the best team for a particular task (across employees, partners, customers, etc.)

Bioteams: What we can learn about nature’s social networks – Ken Thompson, Swarmteams Ltd

It’s difficult to describe Ken’s session, because it mostly involved an experiment requiring audience participation. And my inability to use my mobile phone (ruins my Ping Quotient) at anything more than a snail’s pace interrupted note-taking. You can try it for yourself at the Swarmteams web site. It’s an interesting concept. You create a group on a web site. People can then join the group by sending a text message from their mobile with the line ‘join group username’ (e.g. ‘join nlabs joiningdots’). The web site sends out a question, and everyone in the group receives it on their phone and can send a response back, all via text messaging service. (Great, given I have 3 billion unused text messages on my phone contract.) And the web site gathers all the messages together in a single folder. It’s a little like Twitter. And is a great way of organising groups on the fly for a niche event, or to gather feedback on a given subject (i.e. a perfect tool for those Amplified Individuals).

What was most interesting was Ken’s reasoning behind this idea. The use of short instant messages to communicate (or, rather, synchronise) is common place in nature – the bee’s waggle, fireflies flash, ants waft pheromones. Be it motion, or emitting light, sound or smell, most animals have the need and method for instant short-term communication. Humans do too, but few organisations recognise, acknowledge or take advantage of the tools freely available…

If you’re interested in the connection between nature and business, here’s some books I have enjoyed on this subject:

Social Networking beyond the Dogma: Let’s Make Some Money – Jim Benson, Modus Cooperandi

Wasn’t sure what to expect when I saw the title of this session. But Jim delivered some grounded comments about why businesses should be using social networking tools. His use of concept maps, rather than traditional slides, to convey his message was very effective. I’m planning to try something similar when I get the chance (it reminded me of a comment Euan Semple made a couple of years ago, about how the software interface for collecting knowledge should be like walking through a village…) Here’s a sample of what was said:

  • Small businesses do not need more stuff to do… but they do need advice, peers, customers and partners, all of which comes from communities
  • Communities create value through participation, which takes time
  • Time is expensive therefore invest it wisely
    • Understand intangibles, which include more clients, future services and business partners
    • Employ judgment – in the use of social tools like networking sites and review sites
  • Learn – your community, your limit, your market – by experimenting
  • Start now – small and directed, what fits immediate needs and your personality

Finally, Steve Clayton did a great kick-off presentation about how Microsoft has approached blogging and social networking. My non-amplified self sulks at giving him links when I’m wallowing in the lower ranks of Technorati 🙂 but his presentation is available online. Multiple hat tips to all the speakers. They delivered some great content and I have captured a mere sound bite of it here. And thank you to everyone I met on the day and have chatted to since on Twitter, some great conversations all around.

References:

And hat tip as always to Wikipedia for assisting with references. (Even if I did have to navigate past the band Fire Flies to locate one of the pages.)

Related Blog Posts:

Filed in Library under: Social Networks

Technorati tags: Social Networks | Social Computing | Collective Intelligence | Smart Mobs

Mobile Social Networks

A few days ago, Charlene Li (Forrester) posted an article – Social networks will be like air. My immediate thought was ‘the mobile phone is the social network’. But perhaps it should have been ‘the mobile phone carries the social network’. It’s a thought that has been percolating through my brain since the comments from Davos:

¨If someone doesn’t have a mobile phone they will lack the basic functions of what it is to be human¨ – Wang Jianzhou (CEO, China Mobile)

By the middle of this year, it is predicted that 1 in 2 people will own a mobile device. The PC will never get that close. Eric Schmidt (CEO, Google), commenting at the same Davos conference, was right to state that we will see new kinds of applications thanks to the mobile phone (and its integrated features – GPS/location-aware, camera, audio/video, storage, telecoms + wifi etc.)

Bill Thompson, in an article on the BBC – How Twitter Makes it Real – makes a comment that highlights how social networks are going mobile:

¨Thanks to Twitter I carry my online networks with me¨

I think we are seeing a glimpse of the early formation of Web 3.0. I can’t be doing with people calling Web 3.0 the semantic web or social graph. Semantics and graphs are tools that feed, and feed upon, all that we are seeing as Web 2.0 – the read/write web, abundance replacing scarcity, digital natives and digital social networks. At best, tools like social graphs upgrade Web 2.0 to, maybe, Web 2.5

Web 3.0 (and yes, the analysts will probably call it Web 3D) will be another paradigm shift. I think it will become known for ‘augmented reality’ – bridging the virtual (think SecondLife), digital (the Internet) and physical (Earth) worlds. In the future, Web 3.0 won’t need a specific device. It will be meshed in our daily lives through ambient devices – sensors in our clothes, houses, cars… and eventually our bodies. But the first device to bring it to reality will be the first device that we constantly carry with us – the mobile phone. And the first software application to bring it all together is Twitter.

[Update: 27 Mar 08] Interesting comment made by a frustrated Motorola employee, as reported by Engadget:

“the next big feature in [mobile] handsets isn’t a camera or a music player – it is social connectedness”

References and further reading:

Filed in Library: Trends/Mobility and Systems/Social Networks

Technorati tags: Web 3.0; Web 2.5

Bring games to work

Another example where using games can improve productivity

Reported in the New Scientist magazine – Don’t miss a trick (Print ed. Can’t find it online) – research from Duke University at Durham, North Carolina, suggests that airport security could be improved by getting baggage screeners to play shoot-em-up video games. Why? Tests showed that video games that require fast reactions and the ability to quickly spot targets improved the same behaviours when scrutinising baggage screens. Slow moving games, such as Tetris, weren’t so beneficial…

Filed in: Trends – Virtual versus Reality

Don’t dismiss evolution

There’s an interesting article published on CNet – Meet the metaverse, your new digital home. The article describes a not-too-distant future where our physical analog lives become intertwined with the virtual world of digital information. It includes the following comment, describing a project to create perfect digital memories:

“If lifelogging technology becomes commonplace, those who have access to complete records have a distinct advantage over those who still rely on their faulty ‘meat’ memories.”

What?! Who came up with the proof that because our ‘meat’ memories aren’t always accurate then they must be faulty? There’s a brilliant short book that describes why it is, in fact, a distinct advantage to have incomplete and inaccurate records – ‘A Mind of its Own: How your brain distorts and deceives‘ by Cordelia Fine.

The challenge with technology advances is the ability (and temptation) to skip evolutionary steps. If storing and retrieving perfect memories is considered such an advantage, why have we evolved differently? There is at least one scenario that would hugely benefit from change: eye-witness accounts (notoriously unreliable due to our inconsistent memories). There are lots of scenarios that might not. We need to understand why we are what we are before we decide features are faulty and need to be fixed.

I am a big fan of augmenting our biological capabilities using technology. For starters, I wouldn’t be able to read the words I am typing without technology correcting my eye-sight (not waiting for evolution to fix that one). Combining physical and virtual worlds is a logical step forward. Imagine a simple scenario. Yesterday some family friends came to visit. These friends have something in common – they are all deaf. Fortunately, we can share a common language – sign language. Or we ought to be able to. A few years ago I studied for British Sign Language Stage 1. But because I don’t use it on a daily basis, my skills are right up there with my verbal skills to speak French and German (both studied at school). I started to pick up signs and phrases by watching the others communicate, but I was still very rusty and felt excluded from the conversation (I know how they feel in ‘normal’ situations). What would have helped would have been a device that could download digital images/videos of the signs I was trying to remember and visually project them so that I could do a better job of joining in the conversation. Now that would be a useful augmentation.

But these augmentations carry the potential to challenge and disrupt behaviours that have evolved over time and made us who we are. I worry when I read reports that claim our evolutionary behaviour is ‘faulty’. The authors may be right – what worked in the past may not apply to our future – but that doesn’t mean they can (or should) correct the ‘fault’ in a single technological step. We need to consider what the consequences might be.

Related blog posts:

Microsoft Digital Day – Part 2

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This post covers the second half of the Microsoft Digital Day event held on 20th October 2006. The morning sessions were covered in Part 1.

In game advertising; what the trends are in gaming, why games are such a powerful media, how marketers utilise dynamic ad platforms and how effective these can be

Presenter: Mitchell Davis – Massive

(Massive produces in-game advertising and was recently acquired by Microsoft)

I’ve always wondered when in-game advertising and product placement would begin to take-off… it seems it has. It is a logical step as people spend more and more time inside virtual worlds.

Mitchell produced a slide showing game software growth. Online and wireless games are currently way below console games but have already overtaken PC games and are growing in popularity

Graphics are reaching a standard where the virtual world is becoming realistic. The upcoming Xbox game Splinter Cell has taken over 100 developers over 2 years to build, costing $25m. But console games are increasingly looking like replacements for movies. The game Grand Theft Auto achieved $359m in sales, the equivalent of Spiderman the Movie, released in the same year. And people spend far longer playing the game than watching the movie…

…and game players do not multi-task, a big difference to how we often watch TV. When playing a game, you have to be 100% focused on the task or you lose/die (depending on the game). Hence ads are far more likely to be picked up by eyeballs inside a game than on the TV.

Online games are beginning to clock up more hours than traditional console games. In the online game World of Warcraft, some people are now spending over 100 hours per week on it. (At this point, I had a thought – this is like The Matrix in reverse. We are actively plugging ourselves into the grid to the point we could rent out our physical shell because we are barely using it.)

Massive has approached in-game advertising in a similar way to traditional methods. Instead of creating an ad that is permanently embedded in the game (e.g. as you reach the final stage of the level where you have to kill a zombie coming out of a tunnel, the tunnel always has a poster above it advertising a coffee brand), ads are run as campaigns. The ads can be placed in different slots throughout the game, for defined periods of time. They can be geographically targeted (including language-specific ads) and even do time-dependent advertising (i.e. only show the advert at certain times of day within the time zone where the game is being played).

Mitchell described a test campaign that was recently completed. The campaign saw a 14% increase in brand favourability from those exposed to the ad versus the control group, a 11% increase in purchase intent and a 12% increase in ad likeability. The audience was redominantly 13 – 34 year old men (95%)…

…and that, I think, is a challenge for the advertising industry. Tom Peters and others have been talking for an eternity about the need to target women, because over 80% of purchasing decisions are made by women. Not many computer games are currently targeted at women.

But to finish, Mitchell dropped a great quote:

“Whether the game is pirated or not, they still see the advertising!”

It sums up why advertising is becoming increasingly attractive to software companies who sell proprietary software. If you can earn revenue from advertising instead of software licences, the piracy problem just disappears. It could also be a potential business model for community-built open source software.

Traditional Media embracing digital

Presenter: Simon Waldman – Director of Digital Strategy and Development, Guardian Media Group

I am quite a fan of The Guardian because I think they have done a great job of embracing the Internet and emerging trends influencing how we consume news. And this session summed up how they have succeeded.

The Guardian’s mission is “To be the world’s leading liberal voice”. In other words, to go beyond being a physical newspaper you pick up.

One of the experiments they ran last year was to create podcasts with Ricky Gervais (he who created The Office). It led to over 4 million downloads and brought links to the news site from unexpected places – lots came from iTunes, podcast networks, sites like Technorati… all these people had never before visited The Guardian web site.

The attitude at The Guardian is that content must be high quality, distinctive and easy to find. The majority of challenges are around that last point. If you aren’t easy to find, then you are going to disappear – and being easy to find means being out there on the web.

Simon described the 3 characteristics that have emerged from the Internet (you could try and argue Web 2.0 but let’s not):

  • people want to create and communicate, ideally both at the same time
  • people want to control their media – what they want, when (and where) they want it
  • people want to challenge the established order – enough is enough

…and people will do it whether we let them or not. (Whilst the ‘we’ referred to mainstream media, it could equally be applied to governments too – I think (hope) politics is going to be disrupted beyond recognition over the next 10 years)

Simon gave a simple and incredibly clear example to demonstrate the change. People are wrong to compare Wikipedia with Britannica – Wikipedia isn’t aiming to be the same as Britannica, it is 180 degrees to the left of it. Encyclopedias are top-down authoritarian. Wikipedia takes a different approach and serves a different purpose.

Simon talked through some of the different ideas that have been tried by The Guardian:

Obituaries page: The Guardian opened up a section called ‘Other Lives‘ – anyone can write an entry for someone they know who has died, regardless of the so-called importance that would normally determine who gets an entry.

Commentary blog: On the Commentary section, anyone can participate and leave comments – journalists are contributing alongside everybody else rather than being positioned as some kind of authority on the site

Working across channels: The Guardian has a travel site – Been There – people contribute with their experiences, and The Guardian then rolls up weekly to highlight a specific location within the newspaper.

And they have been looking into the world of video-reporting, kitting out journalists with camcorders to capture moments that you would either miss or would struggle to report well in writing. A sample was given – camcorder footage of Cherie Blair in the audience at the recent Labour Party conference. You had to see it to believe it (which I think demonstrates his point). 🙂

The session closed with an audience question – how do we currently consume news: Online only = 14%, Print only = 8%, Mix of both = 78%. Not surprised at the numbers. The web brings about new ways of consuming content, but in some scenarios, the best format has already been invented – paper.

WPF Reader offering a highly-differentiated visual experiences

Presenter: Michael Cooper – Director Strategic Relationships, Advanced Reading Technologies, Microsoft

This session focused on the New York Times Reader that has been recently announced.

In a nutshell, the reader does a better job than a browser at managing news layout to fit different screen sizes, and to navigate content. There are no scrollbars – all navigation is based on cursors (e.g. left – right moves between stories, up – down scrolls through the story. Columns are added or removed (and news stories repositioned) depending on screen size.

The New York Times web site currently averages 4 page views per session. The aim of the reader is to increase the time the reader spends on the site, to create more advertising opportunities. Ad placement within the reader is dynamically driven – the ad message can be optimised based on the story it is displayed within (click through goes to different locations depending on the message – e.g. an insurance company can advertise different types of insurance in different sections. Where you click on the ad affects the type of insurance promoted and forms to be completed). The layout is also dynamic in that it can change as you go back/forward – the same page can display different ads in different places.

In trials with the reader, page views per session jumped to 80.

I have mixed feelings about this reader. The navigation elements are similar to the offline experience provided by AvantGo, where you can synchronise content from multiple different sources and read it offline. It certainly demonstrated well, but I’m not sure that I would use it. It would be useful to be able to download a digital edition of a newspaper, but I just want a simple link off the web site – ‘download offline’ – where I can quickly sync the content to a device when I want to… and I don’t want the whole news, I want to choose sections I am going to want to read. And I don’t always just want one paper, I want a mash-up of the different sources I like to read. You get halfway there with news feeds, except most news sites insist on only doing partial feeds which are rendered useless when you are offline. And to finish, the ability to view in newspaper format is only suited to a laptop or tabletPC (i.e. you need a reasonable amout of screen space) – useful when I am at home or in the office, but not when out and about travelling. Mobile devices need a different layout to newspaper style.

Subscriptions are also broken when it comes to newspapers. When I’m travelling on public transport to meetings, I will often buy a newspaper at the station to read on the journey. But I don’t buy the same news paper every day. That’s easy to do when you pay for the item on the spot. But the web sites want you to pay monthly subscriptions – those subscriptions add up to a lot of money if you aggregate all the news sources that you read… and the cheeky publishers still push adverts at you, littering the page and slowing down page load times, even when you’ve paid to access the content…

Still some work to be done in this area…

Microsoft’s vision, strategy and commitment to the online advertising industry

Presenter: Steve Ballmer – CEO, Microsoft Corporation

Some of the comments made in this presentation align with a lot of what was said in the Gartner podcast recently published.

Microsoft is very much repositioning away from the enterprise perspective (much of the last 10 years has been spent persuading businesses that Microsoft is an enterprise-level supplier) to ‘from the end user to the enterprise’. This covers the two traditional areas – desktop and server – plus the two new focus areas – entertainment/devices and online services.

Whilst the ‘G’ word wasn’t directly mentioned, Steve compared Microsoft’s current search position to that of their spreadsheet position 15 years ago, when Excel was challenging the established leader – Lotus 1-2-3. (Oh how the memories flooded back, there wasn’t much you couldn’t do with the ‘/’ key in Lotus 1-2-3). The focus back in the early 1990s was on building a suite of applications (Microsoft was simultaneously targeting the word processor market, then dominated by Word Perfect). Fast forward to today, and search is broadening out into a set of investments, spanning software and devices, digital advertising and a ‘Live’ platform on which to build it all.

Steve talked through the dawn ’til dusk scenario referenced in other sessions – mapping the various Microsoft products and services to the different activities in the home and at work.

If you think the above slide looks like Microsoft overload, you would not be alone. One of the audience questions started with a reference to “the slightly scary 16-hours a day with Microsoft slide…” 🙂

Steve closed his speech with an overview of the plans for AdCenter and a review of statistics from the various services. Some snippets: 243m Messenger users, 465m unique MSN visitors, 60m Spaces, 261m LiveMail users.

Some interesting comments cropped up during the Q and A. Steve’s favourite future scenario – being able to tune in and watch his old high school’s TV channel covering a live basketball game. This is the potential when the Internet enables TV to move to millions of channels. (It’s nice to hear a positive view on having more channels to choose from instead of the usual negative assumptions.)

This post is filed in the Library under Research > Talks

Technorati Tag: Microsoft Digital Day

Virtual vs. Reality

Good comment in a Wired Magazine (print ed.) article: ‘Dream Factory’ by Clive Thompson. The article was about the growing interest in custom manufacturing, where you can download some CAD software, design what you want on your computer, and receive a physical prototype by FedEx.

“…I’m reminded of a stern lecture [Saul] Griffith delivered about the dangers of designing solely on computers: When you’re operating in a vertical realm, it’s hard to feel any consequences. It really is too much like a video game. “You learn a lot from actually holding your materials in your hands,” he told me… “The computer screen is forgiving; the real world isn’t.”

I can imagine using that quote again in a meeting… 🙂

* Saul Griffith, co-founder of Squid Labs.